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Nintendo Gameboy Color T1 Brown (Remapped).Nintendo Gameboy Color T1 Blue (Remapped).Kleincomputer KC85 (combined and HICOLOR).The current custom emulation options as of release 2.17 are: The "Custom" system and then tap "Create new emulation" under the mode tab. (which should create a *roughly* equivalent custom emulation for you to begin customising) or select To create a shiny new custom emulation, either hold two fingers down on the preview image in the converter Nintendo Game Boy Color (32 colour mode and 12 Type 1 palette modes).Atari Lynx (16 colour standard and per-scanline modes).
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Apple Macintosh (Original B&W 1984 model and two Mac OS 4.2 colour modes).MSX (Screen mode 2 and (for comedy value) 3).Commodore 64 (Low res, high res & CBMSCII modes with two palette options).Sinclair ZX Spectrum (normal, "dim only", "bright only" and duotone modes all with native.Atari 400/800 (CTIA & GTIA modes with NTSC & PAL palettes and two ATASCII options).The current system presets as of release 2.17 are:
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There's also a tutorial on exporting pixel art for use on native systems and creating an Apple ][ Hi-Res mode. If you're using an iPad that supports split-screen mode, you can drag media directly into the home view and converter.If you're using a "random" based Option in the converter (noise, corruption, etc.) you can double tap the preview image to change the random seed.You can create a custom emulation based on an existing emulation by holding down two fingers on the preview in the converter.Adding noise (via the “Noise” slider under the Options tab in the converter) tends to help the character emulations produce good results.For example, a lot of ZX Spectrum images work best with Floyd-Steinberg dithering, whereas systems with a larger set of available colours tend to work best with Bayer 8x8. Different systems generally favour different dither styles.Whilst experimentation is often the key to getting the best results, here's some tips and tricks to help you get the most out of Retrospecs…